프로젝트 오버뷰 업데이트:
티커 ( 심볼 )
일정 ( UTC )
목표량 / 총공급량
The gaming industry has exploded over the past two decades, with gaming being more popular than every sport on earth, save cricket and soccer. However, gamers do not have the same opportunities as athletes. eSports, despite having hundreds of millions of followers, has not yet reached the point where the outside world is really taking it seriously. Part of this may be due to the fact that eSports, and the modern gaming world in general, is fragmented, and plagued with issues begging to be fixed. Streamers are forced to game on one platform, and then stream on another, most often causing frustration and issues. Amateur gamers have little access to use what skills they have to participate in tournaments. Countless 3rd parties are involved in the handling of a gamer's personal data.
Plair aims to unify the gaming and streaming worlds onto one platform, propel the amateur eSports scene into the global spotlight, bringing opportunities to gamers of all skill, and give the GAMERS ownership and control of their own data. With Plair, gamers will reap the benefits that sports fans and athletes already experience: accessible venues for playing, spectating, and discussing the games they love. Both streamers AND viewers will be rewarded for their participation to the ecosystem, and the world of amateur eSports can grow and develop into a global industry.
Plair will leverage the speed and decentralization of the VeChainThor Blockchain to create a trustless ecosystem consisting of decentralized matchmaking & tournament systems, a distributed platform to both stream and game from, trustless KYC networks (based on VeChain's VeVID), and a decentralized cloud computing network, in which users can rent, play, and stream video games using the combined power of the network participants. Of course, the users pay for said services in PLA, and the providers of the processing power are rewarded in it.
According to the CEO Patrick Tang in a live stream AmA, which can be found on the Plair Life youtube channel, the list of ways one can spend or receive PLA tokens has grown constantly over time, and continuous to do so. Here are some examples:
• Playing matches
• Voting in the tribunal
• Receiving coaching lessons by Plair veterans
• Gaining access to data analytics of players’ performances and tips to improve
• E-commerce products and services (e.g. Zenox, MSI, Razer)
• Sponsoring challenges
• Paying for quests
• Pay donation or subscriptions to content providers
• Pay the VeThor payment necessary to have your stream and content protected through digital intellectual property services
• Pay to rent cloud computing machines
• Pay to have players conduct reviewed
• Sponsors pay to buy ad space
• Winning competitive matches with other players on the platform
• Defeating purchased quests
• Referring a friend to play on the Plair platform
• Verifying matches by running the desktop node
• Participating in the tribunal pool by running the desktop node
• Participating in events hosted by sponsors, celebrities, or Plair
• Wallet-to-wallet transfer from another player
• Lending bandwidth
• Lending CPU
• Lending GPU
• Streaming and content viewership
• Using the platform as a milemarker for CDN (default, must manually opt out)
Plair has made strategic moves to obtain an advantage over any competition. They are partnered with Next Generation ESports (NGE), one of North America’s largest eSports content providers, working with some of the industry’s largest game publishers. to collaborate in potential offline Plair tournaments and broadcasting. They're also teaming up with Global eSports (who runs many professional eSports teams), and Asia City League (ACL), the largest host of amateur offline tournament in Asia. Through these and several other strategic connections, Plair is going to launch a campaign to take the gaming world by storm.
Plair is looking to raise $30m USD in the crowdsale, 80% of which MUST be contributed in the form of VET (VeChainThor). The VeChain Community round began on June 1st, and after it commences, the public round will commence. Therefore, the Public Sale dates are not set, merely, after the VeChain Community round ends. For more info on the toke supply and sales, see this article here: https://medium.com/plairlife/announcing-plairs-token-offering-7915d15da582
The total supply of PLA will be 100,000,000,000 tokens. 27,500,000,000 of these will he sold in the Private/Public sale, VeChain Community Round, and VeChain Main-net Launch Round. 15,000,000,000 will be reserved for marketing and community bounties, and 35,000,000,000 will be reserved for partners in the industry (If the enterprises at the head of gaming are into Plair, the industry will shift with them). The last 12.5% is reserved for development of the actual platform.
Plair is a step above the competition thank's to VeChainThor. First Blood, the most notable "competitor", cannot succeed due to Ethereum's scaling issues. Thank's to VeChainThor, Plair hasn't a worry about scaling issues. The gaming world is about to see a massive force appear from nowhere, swoop in, and become a global brand in no time. Whether you're an investor or a gamer, come join the Plair's Life.